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Tác giả: Woody Evans
NXB: Chandos Publishing
Chi tiết sản phẩm
Follow authors to get new release updates, plus improved recommendations. Woody Evans is a librarian and writer from Southern Mississippi. He has written stories, essays, and articles for the likes of Blunderbuss, Boing Boing, Motherboard, New World Writing, 971 Menu, Atticus Review, American Libraries, Juked, Rain Taxi Review, Ultraculture, and others. He sometimes writes about comics, science fiction, and transhumanism; sometimes he writes poetry about stuff like WD-40 and dogs and airports. After living in Asia and the Middle East for some years, he has settled in North Texas, where he sometimes drives automobiles. Strength: 6, Empathy: 6, Fleekness: 2, Endurance: 8. Read more about this author Read less about this author Read more about this author Read less about this author
Review"Information Dynamics in Virtual Worlds is a very well written and constructed book." --Managing Information
--Managing InformationWoody Evans is a librarian at Zayed University, United Arab Emirates. As a librarian and private researcher, he has worked for military, corporate, and academic organizations. He has written for American Libraries, Library Journal, Searcher, ONLINE, Information Today, and others. His current research interests include the cultural aspects of information seeking and evaluation. Contact him through woodyevans.com.
Thông tin sách: Information Dynamics in Virtual Worlds: Gaming and Beyond (Chandos Information Professional Series) (Kindle, 216 trang) – Chandos Publishing, 2011. Ngôn ngữ: Tiếng Anh.
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online.Giá bán
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